Friday, 4 November 2011
SBH-SOLO [Project update #2]
MicroAIs can be of general nature, that suites many models. But there can also be MicroAIs that are more specialized, having prerequisites. For example, special rule 'Mounted' is required by the model, otherwise that specific MicroAI cannot be used.
Each ENEMY turn, there will be mechanics to nominate the next model, and then determine how many D6 to roll. I have not worked out those details yet, just been using random while play testing. Then, when an ENEMY model has rolled the dice and got more than one successful activation, these MicroAIs are processed:
Pre-Default --> Model's own --> Post-Default
Click the picture to the left, to see an example of what those MicroAIs could look like. Note: These are just examples. The exact phrasings are not set.
In the LOGIC part, you'll see Conditions marked with "IF" or "ELSE", and Routines marked with a star ("*"). If ambiguity ever arises, the rules of SBH always have precedence. In second place, player's best judgement.
I have so far created seven different MicroAIs. A few regular, a few for models with special rule 'Shooter', some for 'Mounted' etc.
Next steps: (1) More play testing of the entire basic concept. Identify the big flaws. (2) Fine-tuning of the MicroAIs written to date. (3) Write a few new MicroAIs. (4) Create mechanics for nominating ENEMY models, and determine how many dice to roll. (5) etc