Showing posts with label tales of northwood. Show all posts
Showing posts with label tales of northwood. Show all posts

Thursday, 14 November 2013

Tales of Northwood [webcomic: part #004]

(Click the picture for bigger/readable version.)


About this part

The three previous parts established the setting and two characters, Willhem and Flyre, whom seemed to live a nice and calm life. No way the story could be kept that peaceful, it was time to introduce some disharmony! So, I grabbed one random Rory's Story Cube, and asked myself this question:

What event turns the world upside down for Willhem and Flyre?

I rolled and got this result:



Humph... what does this mean for the story? Fortunately, I didn't have to think that long before I established that someone would pay Willhem and Flyre a visit, and deliver an object to them. Three scary guys covered in cloaks instantly came to my mind, so I kept that mental picture. But what would they deliver? I had to roll another die for answering that. This is what I got:


An eye! Totally okay for me! The three scary guys in cloaks would deliver an object shaped like an eye! I also determined that this "delivery" would happen during night, to make it a bit more fearsome.

And that's it! From this I created part #004 as seen above.

I have no clue who these guys are. I don't know what the eye shaped object means, or what it is. I don't know what kind of relation they have to Willhem. There are many questions, and hopefully future parts will answer some of them!

Until next time, take care!

Wednesday, 6 November 2013

Tales of Northwood [webcomic: part #003]

(Click the picture for bigger/readable version.)


About this part

The final part of the three introductory ones. The "real" story is ready to begin!

The story will from now on be completely made up by random elements, to begin with, Rory's Story Cubes. I will of course share the details for each part what dice I rolled and how I wove the results into the story.

Until next post, take care!

Sunday, 3 November 2013

Tales of Northwood [webcomic: part #002]

(Click the picture for bigger/readable version.)

About this part

Part two of the three posts that will make up the introduction to this webcomic. As stated in my first Tales of Northwood post, no dice/random will be introduced until the forth part.

In this post, Northwood's two first inhabitants make their debut. Well, three actually, there is a horse too... or is it a donkey? That is what my eldest daughter (seven years old) kept telling me when I was drawing it! It is supposed to be a horse at least, so please try to image one!  ;-)

Next part to follow soon!

Tuesday, 29 October 2013

Tales of Northwood [webcomic: part #001]

(Click the picture for bigger/readable version.)


Welcome to the very first panel of the Tales of Northwood webcomic!

My drawing/painting skills are mediocre. I have no previous experience of creating comics. I have no story line in mind. Honestly, I'm not qualified for running a webcomic. Yet, that is exactly what I'm planning to do!

So, what is this all about?

Well, I wanted to start writing a story using Rory's Story Cubes. I wanted to publish the story here, as prose. But when I gave it a deeper thought, I came up with the idea of making the story into a comic instead. I mean, I love reading comics, so why couldn't I make one myself?! Obviously, it won't be even close to any random professional comic in terms of graphical representation (eye-candy) and story, but hey, that's not the point here. The point is that I will be doing some kind of solitaire role-playing (RPGing), and instead of presenting the story in text, it will be presented as a comic.

I will start using only the story cubes, but might incorporate a "real" RPG rule set later on. And who knows, maybe I even add the solitaire mechanics of the Mythic Game Master Emulator to really emulate a role playing session, with a fictitious GM (Game Master) and all that.

To get the story telling a bit more structured, I have defined the following rules:
  • The base setting is some kind of (European) medieval. I'm open for any kind of fantasy elements to make an appearance, if the dice bring the story in that direction.
  • There will be one PC (Player Character). The story's protagonist.
  • The story will be more on the humoristic side, rather than the serious. The simple reason is because I can't draw/paint anything looking serious enough to be convincing.
  • For randomization of story events, Rory's Story Cubes will be used. However, any random element is allowed, it's just that I will start off with the story cubes and see how that goes. And as mentioned above, an RPG rule set might be added later, as well as e.g. the Mythic GME.
  • A list will be kept with all the PCs threads/goals (things that pushes the PC/story forward).
  • A list will be kept with significant world events.
  • A list will be kept with all NPCs (Non-Player Character) so far encountered in the story. Some of them will most likely be marked as antagonists.
  • A list will be kept with all locations discovered so far in the story.
  • I'm allowed to break or re-write this set of rules at any time! Most important rule! :-)

All Tales of Northwood related blog posts will be tagged with 'tales of northwood'.

There is a separate page (reachable in the header of this blog) called 'Tales of Northwood' that contains useful information about the webcomic and its story (including the lists mentioned above).

My goal is to release a new part of the webcomic once every week.

I will comment on the background of every part released, e.g. what dice result that were rolled and how that affected the story.

Part #001 (this post), part #002 and part #003 have not been produced using random elements. I have created those parts out of my head, just to set the foundation of the story. Starting from #004, the dice are introduced.

That's it, let the story unfold!