Showing posts with label solo tabletop gaming appreciation month. Show all posts
Showing posts with label solo tabletop gaming appreciation month. Show all posts

Wednesday, 30 November 2011

SBH-SOLO [Project update #6]

End of November. End of Solo Tabletop Gaming Appreciation Month.
Working with my solitaire plugin (SBH-SOLO) for Song of Blades and Heroes has been great fun, and I almost finished it before deadline, which is today!

All rules are there, but more play-testing is still needed. However, it has reached such status, that I have put it into v1.00. It is downloadable from Google docs here: SBH-SOLO-v1.00.zip

(I don't recommend anyone to try it out yet, I will need to run through it a couple of more times. Some rules are still untested, like the updated formula for calculating the number of activation dice the automated enemy will use. I will upload a new, more "stable", version of SBH-SOLO soon, hopefully within a week.)

This project has been quite exhaustive, so after it has finsihed for real, I will need to relax by doing some miniature painting or similar! But I have had a great time being a part of the tabletop solitaire community for this November, especially by reading all other solitaire player's adventures! Really got inspired by all that reading!

Wednesday, 23 November 2011

SBH-SOLO [Project update #5]

Just a quick update of my SBH-SOLO project.

Here's the latest version (downloadable zip file from Google Docs): SBH-SOLO-v0.25.zip

Comparing to v0.20, the changes are not radical, but rather many few tweaks here and there, both in the rules and in the MicroAIs. There are still unfinished parts in the rules document.

Still one week remains of the Solo Tabletop Gaming Appreciation Month, and I will use it for play-testing. My hope is to have the first "sharp" version (1.0?) ready by the end of the month.

Wednesday, 16 November 2011

SBH-SOLO [Project update #4]

The SBH-SOLO project is coming along quite nicely!

I have reached a point were I'm satisfied with the bones of the rules document, as well as the supporting documents (e.g. the document containing all the MicroAIs).

SBH-SOLO is now in version 0.20, and is downloadable via this Google docs link: SBH-SOLO-v0.20.zip

What I will do for the rest of the remaining two weeks of the Solo Tabletop Gaming Appreciation Month, is pure play-testing. The rules will probably change a lot when I really start playing, and the MicroAIs will for sure need tweaking.

I have already got some valuable input/suggestions from Aleksandar (http://battreps.blogspot.com/), how to make SBH-SOLO better - thank you! =)

Sunday, 13 November 2011

SBH-SOLO [Project update #3]

Hi there!

Time for a short update of my SBH-SOLO project. I have not reached as far as I hoped this week, but still, I have made progress. Here are three (Google docs) links to the latest status of the project:

SBH-SOLO-Rules-v0.1.pdf
sbh-solo-microais-draft.pdf
microais_definitions-draft.pdf

The SBH-SOLO-Rules-v0.1.pdf is the main document, describing the mechanics of SBH-SOLO. It has the near-final layout, but is not finsished, even though a good part of the text is in there. Still need a few days to get all text in there.

The sbh-solo-microais-draft.pdf contains a number of pre-defined MicroAIs. This document is just a draft, so the layout is not set. I have changed the format of the MicroAIs a bit, comparing to my previous blog entry. New keywords, keywords on a higher level, sort of. The MicroAIs are not that detailed anymore, they are a little bit more open-ended.

The microais_definitions-draft.pdf document contains (so far very incomplete) instructions how to read the details of a MicroAI. This information will be transfered to the rules document soon.

Still two and a half week left of November, and I think I'm keeping my time plan fairly well. My goal is to have something playable at the end of November, and the documents (rules, MicroAIs, player aids etc) ready (but as early versions).

Note: I don't encourage, or even recommend, anyone to try SBH-SOLO yet. A lot of vital information is still missing in the above documents, it is still in my head! ;-)  I just wanted to post something, so that you know that the project is ongoing.

Friday, 4 November 2011

SBH-SOLO [Project update #2]

Okay, time to talk about the inner concepts of SBH-SOLO - my solitaire project for Song of Blades and Heroes.

Note: The models controlled by the SBH-SOLO rules, i.e. the player's opponent/enemy, are hereafter referred to as the ENEMY.

The central part of SBH-SOLO is something I call MicroAIs (where AI = Artificial Intelligence). Each of the ENEMY models are given a MicroAI at start of a game. There are a number of MicroAIs to choose from, and it is easy to create new, unique ones. One could say that a MicroAI is a super-tiny little mini-brain, that brings an ENEMY model into life, although a very limited life.

A MicroAI consists of Conditions and Routines, and those together form a flow of logic. A Routine is an action that the ENEMY model performs if a certain Condition is fulfilled. The MicroAIs should be kept simple and not too long, just a few Conditions and Routines, so that game play is not slowed down too much.

MicroAIs can be of general nature, that suites many models. But there can also be MicroAIs that are more specialized, having prerequisites. For example, special rule 'Mounted' is required by the model, otherwise that specific MicroAI cannot be used.

At game start, each enemy model is assigned to one MicroAI each. The player chooses, paying attention to prerequisites and the nature of the MicroAIs. Same MicroAI may be used by several of the ENEMY models. Obviously, models using the same MicroAI will behave according to the same pattern, but since they will not start in the exact same spot on the board, they will start with different Conditions fulfilled, and therefore (probably) act different.

Besides the individual MicroAIs assigned to one and each of the ENEMY models, there are also MicroAIs called Pre-Default and Post-Default. They are used to catch obvious actions, that is, actions that a player most likely always want to do with a model if it's activated, e.g. raise a model if it is fallen.

Each ENEMY turn, there will be mechanics to nominate the next model, and then determine how many D6 to roll. I have not worked out those details yet, just been using random while play testing. Then, when an ENEMY model has rolled the dice and got more than one successful activation, these MicroAIs are processed:

Pre-Default --> Model's own --> Post-Default

Click the picture to the left, to see an example of what those MicroAIs could look like. Note: These are just examples. The exact phrasings are not set. 

In the LOGIC part, you'll see Conditions marked with "IF" or "ELSE", and Routines marked with a star ("*"). If ambiguity ever arises, the rules of SBH always have precedence. In second place, player's best judgement.

I have so far created seven different MicroAIs. A few regular, a few for models with special rule 'Shooter', some for 'Mounted' etc.

Next steps: (1) More play testing of the entire basic concept. Identify the big flaws. (2) Fine-tuning of the MicroAIs written to date. (3) Write a few new MicroAIs. (4) Create mechanics for nominating ENEMY models, and determine how many dice to roll. (5) etc

Wednesday, 2 November 2011

SBH-SOLO [Project update #1]

SBH-SOLO = Song of Blades and Heroes Solitaire

In other words, SBH-SOLO is the official name of the project that I have undertaken for this November as a part of the Solo Tabletop Gaming Appreciation Month, mentioned in an earlier post this week. I am about to create some kind of solitaire rules for the miniature skirmish wargame Song of Blades and Heroes.

This is the first post, showing the progress of the project. Not much details in this post. More details of the basic concept/idea/mechanics behind the solitaire rules will follow tomorrow or the day after tomorrow.

Anyway, here's a photo showing early play-testing. I don't even have "real" miniatures (have ordered online, not yet received), so I'm playing with small wooden cubes. Since my goal is play-testing and developing of the solitaire rules, this setup is good enough.

Tuesday, 1 November 2011

Solo Tabletop Gaming Appreciation Month is here!

It is dark. It is rainly. It is cold. It is a typical November in Sweden.

And it is the Solo Tabletop Gaming Appreciation Month!

By an initiative by JF of the SoloNexus blog, this is an event dedicated to solitaire tabletop gaming. Any project related to solitaire tabletop gaming seems to be welcome, so I will join the force of solitaire gamers and contribute with the following project:

A solitaire plugin module for the fantasy skirmish minitaure wargame Song of Blades and Heroes. In other words, my goal this month is to create a set of rules, that (on a VERY basic level) mimics a human player, and could be used as an automated opponent when playing this game solitaire.

I will most likely not have a finished product by the end of the month, but my hope is to have something playable. A draft. I will continuously update this blog with the progress, and in the end of the month, the result.

Tuesday, 3 May 2011

Solo Tabletop Gaming Appreciation Month -- should I join or not?

Official logo of the Solo Tabletop
Gaming Appreciation Month.
I'm thinking of commiting myself to the Solo Tabletop Gaming Appreciation Month (initiative by Solo Nexus) which will set off in November 2011.

The idea is that you undertake some kind of solo tabletop related project during this month. Since solo gaming is something I do a lot, this shouldn't be a problem. However, if I join, I want to do something special, not just a regular play-through of a random solitaire game (which I regularly do anyway).

So far, I have come up with these candidates for a potential project:

* Re-learn the solitaire board-/wargame Fields of Fire by GMT Games, using the new version of the rules (second edition). I currently own the first edition, and have spent a numerous number of hours learning the game to a degree that I was able to play through the first couple of WWII missions. However, the (first edition) rulebook was lacking a lot of details, so while playing, I had to do a lot of forum posting/searching, reading FAQs, go through examples etc. That took away much of the fun/tempo of the game -- a game that certainly has a huge potential. Now, a second edition rulebook has been released, and perhaps I should go for it, and give the game a new try.

* DVG (Dan Verssen Games) is a little game company that makes excellent games, especially solitaire boardgames. One is called Field Commander: Napoleon -- the third game in the Field Commander series (the first two are Rommel and Alexander). The game is a solitaire board-/wargame, where you take the role as Napoleon. I have it on pre-order, since it is not available yet. But it has just recently been sent to the printer, and is expected to return in 12 weeks, plus a few weeks for shipping (so it should hit my desk well before November). Playing through a big campaign and write a nice/special/beautiful AAR (After Action Report) could be a perfect project for the Appreciation Month.

* Another DVG title named Phantom Leader is one of my absolute favourite solitaire board games. A Vietnam air war simulator. I'm thinking that I might run through the biggest campaign and write an innovative AAR (don't what it would look like though, just brainstorming).

* Use the Mythic GME together with some standard RPG (e.g. Call of Cthulhu or FU RPG), and run through a solo role-playing adventure. Have to think about this...

* Read the Strands of Fate rulebook (own the softcover version, but haven't read it yet), and make it work with the Mythic GME for the purpose of solo role-playing. Have to figure out a clever way of dealing with FATE Points etc, in a solo environment.

I need to think about these candidates for a few days or weeks. Perhaps I will join the November solo fun! =)