Friday, 6 July 2012

Review: Levee en Masse HD for iPad

A week or so ago, Victory Point Games released the iPad app Levee en Masse HD - a digital implementation of the boardgame counterpart Levee en Masse.

I have anticipated this game ever since I first heard of it being in development, for two reasons. First, because it is Victory Point Games, a small company making great games. Second, because the game is based on the States of Siege engine. I like that engine a lot. I own Empires in America, which is another States of Siege game (I reviewed it here).


A blurry snapshot of an ongoing game on my iPad.
LEVEE EN MASSE HD

Game overview
Levee en Masse is a game about the French revolution (1789-1802) and its many wars. As mentioned above, it's a States of Seige game, which in turn means a solitaire game. The player is ruling France and must defend Paris from foreign armies (e.g. English and Prussian) closing in from several directions, and suppress Monarchy and Despotism to keep up the Republic popularity.

Each turn a card is drawn. The card will tell what enemy armies are moving towards Paris in that turn, how many actions the player receives for that turn, different die roll modifiers etc. The cards drive the game, they set the pace and steer the enemies.

User interface
The user interface in Levee en Masse HD is good. It captures the theme well and is easy to use. However, there are some minor flaws, like when rolling the die. It's made automatically by the game. I'd like to tap and roll it myself. And it disappears real quick sometimes, so you have to catch it with your eyes before it goes away. The other bad thing, which is much worse, is that there are no rules within the game. Just a tutorial. Sure, the tutorial is okay, but sometimes you can't remember everything first time you hear/see it, you need to go back to the rules and read it again. What I did was to download the pdf rules from VPG's web site, the rules for the paper version of the game. The rules are the same, but the graphics is different and you have to leave the app to read them. I would have preferred to have them readable within the app.

Theme
This is where the game really shines. The theme is very strong, mostly thanks to all the card drawn each turn. On each card there are historical notes, that tells an interesting story. The choice of color scheme and graphics within the game, also add very well to the theme and enhance the atmosphere.

Decision making
This is what I think is the weakest part of the game. I like solitaire games (or games in general) that offer a lot of decision opportunities for the player. I like it when the player has too many options, but limited in time/resources to implement them all in one game turn. Unfortunately, Levee in Masse (HD) offers a low number of player actions each turn, which makes the game somewhat repetitive. What you do most in a turn is attacking one or two enemy armies and spending a few actions on the political track. In Empires in America for example, the player is given more choices, but that game is on the other hand more complex.

Maybe the "decision making" feel is different when playing the paper version of the game? Maybe an app like this makes it all go too fast, with e.g. housekeeping performed in background by the app instead of by the player? Some of the analog/physical feel perhaps got lost in the transformation into this digital form? Could be a general matter to keep in mind when letting boardgames go digital: How to not lose the game's original soul?

Conclusion
Despite the limited number of decision opportunities for the player each turn, I like the game. From what I can tell, the iPad app is a very faithful implementation of its paper version. The theme is really strong, both the graphics and all historical text on the cards. All in all, a game I will continue to play and enjoy! :-)

Tuesday, 26 June 2012

Chinese boardgaming

My copy of Killers of the Three Kingdoms.
I got the chance to once again travel East to the great country of China, more specifically Shanghai. This time a short trip, only a week. One interesting thing was that my Chinese colleagues happened to share my interest in boardgaming, so they kindly brought me to a boardgaming café/bar one evening.

The boardgaming café/bar is a neat concept in where they provide tables, a plethora of boardgames, soft drinks etc. You just bring your friends and play! You can more or less drop in at anytime. They have late opening hours (as most other shops/services in Shanghai) and the café/bar staff can help teach a game if needed. I think this concept is really great and as far as I know, we don’t have this where I live, in Sweden. What we have here are boardgaming clubs, but membership is usually required.

What stroke me when glancing through the set of boardgames in the café/bar, was the number of “standard” Euro games (and other games) that had been translated into Chinese. The market has certainly grown a lot the recent couple of years (see a couple of references in the bottom of this post). There must be a huge market potential for Western game companies. Imagine getting a game translated into Chinese and published there!

One of the most popular games seem to be the card game Killers of the Three Kingdoms, and has been for a couple of years. There are tons of merchandise and expansions available for it. We played one session, and I enjoyed it a lot, even though I had a somewhat hard time memorizing all cards, since they were all in Chinese. I think after three four more plays, I would be able to play it quite fluently. (I actually own a copy of the base game, which I bought in Shanghai a few years ago. Think it is time to dust it down and let it hit the table!) I can definitely see why it is so popular. The game mechanic is certainly very interesting, where bluffing is a big part of the game play.

References:
http://www.globaltoynews.com/2012/03/board-games-in-china-.html
http://www.chinadecoded.com/2010/10/01/board-games-%E2%80%93-a-growing-trend-in-china/
http://boardgamegeek.com/thread/810040/the-recent-explosion-of-the-chinese-board-game-mar

Monday, 21 May 2012

Mixed bag of gaming

Even though I haven't blogged much in the past month, I have been playing a lot more!

Since the last blog post (from the beginning of April), I have been doing this:

Multi-player gaming

Me, in a fierce battle of Song
of Blades and Heroes!
Ran one game of Song of Blades an Heroes with one of my gaming buddies. We had a lot of fun, especially in the end where my single human left on the board knocked down my opponent's five six orcs and gave me the win! Very unexpected, but a lovely twist!

Have started a long-term campaign of Memoir '44 (with the same gaming buddy). Got my hands on the Memoir '44: Campaign Book Volume 1. It was not an easy find, since the book has been out-of-print for quite a while. Anyway, I'm glad I got it, since it's very well done. So far we have played three scenarios and we intend to play through all three major campaigns (50 scenarios or so).



Solitiaire gaming

Field Commander: Napoleon,
in the middle of a battle!
I have, finally, dug into the solitaire game Field Commander: Napoleon from DVG (which I have owned since it was released last year, but not played, until now). The game is a masterpiece and I have rated it a 10 on BoardGameGeek. One of few games that I have rated this high. Reasons are many, which I will explain in a review (which will be posted here) as soon as I have played through all campaigns.

Other solitaire gaming activities would include some iPad gaming (yes, I bought an iPad2 not long ago; a wonderful piece of hardware). I have been playing Neuroshima Hex and Forbidden Island -- two very faithful digital implementations of board game originals.

Monday, 9 April 2012

Soft cover

Wow, what a quiet blog!

Life has once again eaten all (or at least, most) precious gaming time.

But I have been playing some solitaire Tales of Blades and Heroes (the RPG version of Song of Blades and Heroes from Ganesha games). Hopefully I will have chance to post an After Action Report from that session soon. And I have been able to create a couple of bushes, to be used as soft cover in Song of Blades and Heroes. See photo below (15mm orc for size reference).



Hope spring will offer more gaming time. I really need that.

Friday, 16 March 2012

Rory's Story Cubes: Voyages

I couldn't resist the new set of Rory's Story Cubes - Voyages!


I have the two other sets (original+actions), and when I first found out about this new set at the SoloNexus blog two weeks ago, I knew I had to have it! I love those dice, they are really good for inspiration. Voyages is perfect for the fantasy genre, as many pictures are fantasy/medieval influenced.

I got the new set by mail today, a perfect way of celebrating the upcoming weekend! =)

Saturday, 10 March 2012

Trees!

Last week, my eldest daughter came home from kindergarten with a plastic bag full of tree cones. She had found them in the woods when the children were out there playing. She offered me to have some of them. First I didn't see a need for them. But later that evening I started to think in game terms, more specifically, in miniature terms. I thought to myself, they would be really good as trees!

Now, a week later, I have completed thirteen of them, and I'm very pleased with the result. Okay, I know, they do not look like real trees should. But hey, they are for my Song of Blades and Heroes setting, and since we are talking fantasy, more or less anything is allowed!

Okay, here are two photos of the final products, with a 15mm orc lurking in the woods for reference:



And here are a couple of work-in-progress photos:

Found a box of washers in the garage. Good
enough as bases for the trees.

The first cone attached to a washer/base.
Used spackling paste and some stone
glue to build a little foundation for attaching
the cones.

All cones attached to one washer each! Next they
were all coated in Chaos Black and then painted.

Sunday, 4 March 2012

AAR: The depressing battle of Björnåsen.

"I have a no good feeling, sir", said the hardened soldier in the heavy armor. The young noble kept silent, but nodded deliberately. With the wastelands in front of their eyes, the soldier's feeling would prove to be correct. The party would, in just a few minutes, meet what mortals call death.


INTRODUCTION

Welcome to the first AAR (After Action Report) on this blog! The game played was a solitaire session of Song of Blades and Heroes, using my solitaire module SBH-SOLO (downloadable here for anyone interested in trying it out).

I was leading a gang of cautious humans passing through the wastelands of Björnåsen, located around five thousand steps South of the large town of Borås. Five civilians equipped with swords and bows, escorted by three armored soldiers, were on their way back home to their manor in Kinnarumma. They've been visiting the King of East Borås for a couple of considerable matters. Halfway home, their journey was interrupted when they ran into a group of bestial green-skinned creatures -- eight bloodthirsty orcs. The battle was an actuality, and it did not end in favor of the humans; all men lost, except for one rider, escaping the battle in fear of his life.


BATTLE INFORMATION

Human warband
* Young noble, with sword, [PTS=50; Q=3+; C=2] and [Leader].
* (x2) Young noble's close friends, with swords and [PTS=30; Q=3+; C=3].
* Young noble's brother-in-law, on horse, with bow, [PTS=60; Q=3+; C=2] and [Mounted; Long Move; Shooter (med)].
* Young noble's cousin, on horse, with bow, [PTS=45; Q=4+; C=2] and [Mounted; Long Move; Shooter (med)].
* (x3) Armored soldiers, with swords, [PTS=26; Q=4+; C=4] and [Short Move].
=> 293 PTS

Orc warband
This warband was entirely controlled by SBH-SOLO, i.e. my imaginary opponent.
* Orc leader, hand weapon, armor, [PTS=100; Q=3+; C=4] and [Leader; Tough].
* Orc warrior, hand weapon, armor, [PTS=42; Q=4+; C=3] and [Long Move; Steadfast].
* (x6) Orc warriors, hand weapons, armor and [PTS=23; Q=4+; C=3].
=> 280 PTS

The game was played using 15mm miniatures, on a 60x60 cm board, with a few pieces of terrain (mix of self-made ones and a few Games Workshop hedges). The board was crafted and given to me in Christmas present by my father. He used an old green billiards rug and attached it to a wooden board! Looking really good and very steady! Extremely grateful for that piece! =)

The game was played over two evenings and ended after 12 turns. Or actually, the battle never ended, one last human, the young noble's cousin on horse, fled when he was the only survivor. (He did not flee by the terms of Song of Blades and Heroes rules, but I made him flee, since there was no idea of continuing the fight with just him on the board, and four orcs! Who wouldn't have left the action by then!)

I had a lot of fun playing this battle! I think the SBH-SOLO module did a good job in simulating a real live opponent. Found some minor problems in the SBH-SOLO rules that I will correct, but apart from that, the game ran smoothly. I will definitely run a similar session again soon. Will have to paint a few more 15mm fantasy miniatures first though, so the variety of miniatures increases.


BATTLE HIGHLIGHTS

I will here present a number of highlights from the battle, in the shape of photos. I will not go through the battle in detail, just present a few distinctive moments.

The wastelands of Björnåsen. The humans in the lower
part of the photo, and the orcs in the upper. They have
just spotted each other, and the fight is ineluctable.
Turn #3: The young noble's cousin rides up on a small cliff
and fires his bow. He makes the closest orc temporary
drop his weapon to the ground and lose his balance.
Turn #4: The human warband fumbles and loses one turn.
In game terms; two failures on the first activation
roll attempt made in that turn! Seldom a good start of
a turn... ;-)
Turn #8: Two orcs charge a human rider. Later, in the
human part of this turn, the rider leaves the hand-to-hand
combat using the Free Disengage a mounted model is
entitled to if it disengage a foot model. Lucky him!
Turn #8: One of the noble's close friends attacks one of the
orcs charging into the rider previously in this turn. He succeed
in making the orc fall to the ground!
Turn #9: The fallen orc from the preceding turn is killed!
Unfortunately, the human is soon to be killed too...
Turn #9: The armored soldier slays one of the ugly
creatures, even though he is surrounded by two
more of them. Good work!
Turn #10: The fourth orc is killed and the remainder of the orc
warband must perform a Morale check (since the warband
was reduced to half in size). Three of the orcs runs off
toward the board edges. The one in the photo stops just
a few centimeters from the edge!


Turn #12: End of game! The last remaining human is seen
in the lower right of the photo. He is desperately leaving
the battlefield. Four orcs watch him leave in panic, while
they dismissively laugh...