Tuesday, 12 July 2011

Rory's Story Cubes

Got these beauties today - Rory's Story Cubes!

Throw the dice and create a story based on the objects/actions shown on the dice. Can't wait to use them in my various (solo) RPG projects, for general story writing and together with my children.

There are two sets of nine dice available - the basic set with nine dice of objects, and the expansion with nine dice of actions.

Sunday, 22 May 2011

Legends of Anglerre

Ordered Legends of Anglerre yesterday -- a fantasy RPG using the FATE engine.

I really like the FATE engine, and its way of using descriptive Aspects, how the game deals with FATE points and, of course, the FUDGE dice!

I have read some really good reviews of this game (e.g. this one over at rpg.net), so I'm very anxious about it.

Thursday, 19 May 2011

DungeonMorph Dice

I stumbled over this post: Last Call: DungeonMorph Dice over at the Risus Monkey blog.

The DungeonMorph Dice is a set of five dice with a unique dungeon design on each side. These can be used to randomly create dungeons, useful in e.g. fantasy RPGs.

The DungeonMorph Dice is funded via a Kickstarter project. I couldn't resist backing up this project! =)  I pledged for the $20 level (a full set of five dice), but might raise to the $40 level (to get two sets; one with dungeon design and one cavern design). The project will end on Sunday May 22 6:00 PM EDT, so I have to make up my mind before that.

Sunday, 15 May 2011

First piece of artwork for my Borås 2045 project finished

My project called Borås 2045 is starting to shape up. I have both been writing on the actual story (built up by solo role-playing using Mythic GME and FU RPG), but also produced the first piece of artwork that I will use for the project:


Borås, year of 2045. A soldier of the invading force, using a classic
Kalashnikov (slightly modernized version; mainly the munition). Apparently,
the air is unhealthy.

I used a mix of pencil and water color to produce the picture. And of course, some digital editing using Photoshop Elements in the end.

My hope is to publish the project within a few weeks. Need to finish a few more pieces of artwork and the first posts of the actual story.

Sunday, 8 May 2011

Board game Tournament 2011

I'm running a board game mini-tournament with my most frequent gaming buddy. We play various board games throughout the year, and each win is equal to one point.

The one with most points at the end of the year, will be 2011's grand winner! The loser buys a board game (of the loser's choice) to the winner!

So far, after 13 board game "matches", starting from January 2011, up until now, the score is as follows:

Me: 5 points
My opponent: 8 points

Looking fairly okay for me. Still plenty of time to catch up.

We have mostly been playing Smallworld, Race For the Galaxy and Manouvre, but other games will most likely be a part of the competition before end of the year.

Manoeuvre

Played an exciting game of Manoeuvre (from GMT Games) last night. I lost. But the game was really intense, and ended in a fairly even Nightfall Victory in the favour of my gaming buddy (he = 10 points; me = 7 points).

Manoeuvre is a game that I highly recommend. Probably one of the best two-player games I own.

The designer, Jeff Horger, is currently working on an expension, which includes new armies: Japanese, Chinese, Swedish and Indian

Really looking forward to that expansion, especially the Swedish army, since that is my country! =)

And there is even a fantasy adaption of Manoeuvre coming out, called Fury. Work in progress, by the same designer. Have to read more about this game before (pre-)ordering.

Thursday, 5 May 2011

The Legend of Zelda: Ocarina of Time 3D and Tom Clancy's Ghost Recon: Shadow Wars

Pre-ordered The Legend of Zelda: Ocarina of Time 3D for my Nintendo 3DS the other day. Will be available in Sweden in middle of June.

When it arrive, it will be my second 3DS game. I'm currently playing the one (3DS specific) game I own, and that is Tom Clancy's Ghost Recon: Shadow Wars.

While Ghost Recon is not a bad game, I expected more (or something else), since it is developed by the same desinger once developed the original X-Com games, and Ghost Recon was supposed remind on X-Com. And yes, there are similarites; both are turn-based, you command a small team of soldiers, you can equip them (to a limited degree in Ghost Recon) before the missions etc. However, the problem with Ghost Recon, is that it follows a strict story, and each mission looks the same, basically. And there is no research, manufacturing, selling of atrifacts etc at all in Ghost Recon. All that fun, that built the great series of X-Com.