Airborne In Your Pocket (AIYP) is a solitaire and co-operative war/board game (WWII: Normandy landings) created by the same designer who did the successful and recently released D-Day Dice (DDD), namely Emmanuel Aquin. He has, together with the game publisher Valley Games, Inc. (did DDD with Emmanuel), an ongoing Kickstarter campaign for AIYP (12 days to go, as of today).
I have pledged. Of course! I am utterly happy with DDD, which is one of the best (solitaire) games I have played in a long time, at least in the category of lightweight war games. Emmanuel and Valley Games did such a great job delivering DDD, that there is no chance I will miss the opportunity of yet another great game from the same designer and publisher.
The campaign is doing well. It has so far raised more than $68,000, which is well over target. So the game will be published. However, there are several stretch targets (at $70,000, $75,000 etc) that have not been reached yet. For each of these stretch targets reached, everyone in the campaign (pledging $70 or more) will receive extra rewards (like new cards, new figurines etc). There are stretch targets setup all the way up to $100,000.
If you have the slightest interest in WWII (light) war games, that you can play solitaire, or in a group with up to four players, you should definitely check this game out!
Kickstarter link here. Check out the excellent video, explaining and showing the game.
Disclaimer: I am in no way whatsoever associated with Valley Games (even if this blog post might look like an advertisement). I just happen to think DDD was such a great game, and wanted to mention Valley Games' new game coming out, so that this great campaign potentially could become ever greater (with more people jumping on the pledge train, and we all get more extra stuff)!
Friday, 31 August 2012
Saturday, 11 August 2012
My world of solitaire board gaming
I love solitaire board gaming! As much as I love playing with a group of people. The two playing styles complement each other and I need them both!
First experience with solitaire board gaming was Solitaire ASL (Advanced Squad Leader), back in 2005 or so. I started playing ASL with a group of people, and at the same time found (and bought) the ASL solitaire module. It was an overwhelming experience, an eye-opener. Wow, there are board games designed for one person! Cool! I could play whenever I wanted - in the middle of the night or right after breakfast in my underwear, and in my own pace!
In the recent years, the number of games designed for pure solitaire gaming, or ones with solitaire support, have really grown a lot. The demand for solitaire games seems very large. Could it be today's stressed society, that makes it harder for people to find time to gather and play games? For me it is definitely a part of the answer, but also that I enjoy solitaire play as a phenomena. Competing against tables, dice and cards - a kind of AI lite (a.k.a. Paper-AI). Fascinating, especially for a software developer like me, where all these mechanics very much resembles software programming and algorithms. And best of all, I can have a game ongoing for weeks, squeeze in a five-minute move between emptying the dish washer and feeding the kids. I see no difference in playing a solitaire board game and a (single-player) computer game, which certainly is a common activity among people in general.
The rest of this post is a list. A list of all the solitaire board games I own. Most of the games on this list are pure solitaire games, designed only for one player, but some of them have (official) optional rules for solitaire play, or are co-operative, which by nature usually makes them suitable for solitaire playing. For each game there is a short comment on my thoughts of the game.
So what is in the pipe for the future? Well, as always, I have some games on pre-order, and in the case of solitaire games, we are talking about these:
* GMT's Revolt and Revolution. Three States of Siege games in one box. Two of them have been previously published by Victory Point Games, and the third is new for this box.
* DVG's Frontline: Guadalcanal. However, I'm a bit unsure about this one. Since there are some more or less major flaws with Frontline: D-Day (stated above), this game would need a upgraded game system before I buy it. I will keep my pre-order for now, until I hear more about this.
* Valley Games Inc's Airborne in Your Pocket. Kickstarted this game a couple of days ago. Same designer and publisher as for D-Day Dice, so this can't be bad!
First experience with solitaire board gaming was Solitaire ASL (Advanced Squad Leader), back in 2005 or so. I started playing ASL with a group of people, and at the same time found (and bought) the ASL solitaire module. It was an overwhelming experience, an eye-opener. Wow, there are board games designed for one person! Cool! I could play whenever I wanted - in the middle of the night or right after breakfast in my underwear, and in my own pace!
In the recent years, the number of games designed for pure solitaire gaming, or ones with solitaire support, have really grown a lot. The demand for solitaire games seems very large. Could it be today's stressed society, that makes it harder for people to find time to gather and play games? For me it is definitely a part of the answer, but also that I enjoy solitaire play as a phenomena. Competing against tables, dice and cards - a kind of AI lite (a.k.a. Paper-AI). Fascinating, especially for a software developer like me, where all these mechanics very much resembles software programming and algorithms. And best of all, I can have a game ongoing for weeks, squeeze in a five-minute move between emptying the dish washer and feeding the kids. I see no difference in playing a solitaire board game and a (single-player) computer game, which certainly is a common activity among people in general.
The rest of this post is a list. A list of all the solitaire board games I own. Most of the games on this list are pure solitaire games, designed only for one player, but some of them have (official) optional rules for solitaire play, or are co-operative, which by nature usually makes them suitable for solitaire playing. For each game there is a short comment on my thoughts of the game.
(BoardGameGeek entry here.) Wonderful ASL module! Opens up an entirely new world for ASL. And as stated above, this was my entry into solitaire board gaming, so I'm thankful that I once got my hands on this one. |
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(BoardGameGeek entry here.) This was the first solitaire board game I obtained after Solitaire ASL. It's a free print-and-play game, and I made myself a deluxe copy of the game. Being a Sid Meier Civilization fan since my early computer years, getting this game was a no-brainer! It is fast-paced civilization-like game, which is really hard to beat, but very much fun. I have always wondered why it has not been picked up and published by a game company. It deserves it. |
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(BoardGameGeek entry here.) I don't remember how I found out about the game company Dan Verssen Games (DVG), but I'm glad I did. It was back in 2007-2008, and I came across this game. It was their first game to be published and I pre-ordered it. It is a pure solitaire game in where you take the role as the German Field Marshal Rommel during WWII. It is a great game. Hard to beat, and very unforgiving. A bit too unforgiving at times I would say, where a few bad dice rolls can make you lose quickly. However, I love the game, and have been a DVG fan ever since. |
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(BoardGameGeek entry here.) Second game in the DVG Field Commander series. Since I was pleased with Rommel, I instantly pre-ordered this one. I like it. It is a good game. Most of all, the artwork is far better than in Rommel, real eye candy to say the least. The game feels a bit linear, comparing to its Rommel brother, but it simulates the wars of Alexander the Great well (in a very abstract sense of course). |
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(BoardGameGeek entry here.) A WWII tactical 1-4 player card game, where each card represents one soldier or vehicle. Good game, but there are some problems making the game a bit unbalanced depending who is first player and not. These issues have been half-way sorted out by the designer with some optional rules that could be applied to make the game more balanced. However, I think the game system needs an thorough overhaul. Some issues with the game system are highlighted in this post. I really want to like, no even love, this game, since the idea of having one card for each soldier, group them in formations and send them into fire fights is really cool, but there is something fishy in the core mechanics of the game... |
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(BoardGameGeek entry here.) An addictive co-operative game where the players work together trying to save the population of planet Earth before it's going under due to a pandemic outbreak. (Yes, a non-wargame - I do have some of those too!) The game works very well solitaire. Everyone I have played this with, loves it! Hardcore gamers and non-gamers alike. Simple, but elegant mechanics. All in all, a fantastic game. Glad I have it in my possession. |
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(BoardGameGeek entry here.) Covering the air war of the Vietnam war. A great game. You choose pilots, arm your aircraft and send them out on missions. A nail-biting game. Easy to learn and with great replay value. A must for a solitaire wargamer interested in the Vietnam era and/or air combat. Surprisingly enough, this game is coming to the iPad soon! According to Dan Verssen himself, the game is in final testing (ConsimWorld post here). Instant buy for me. Can't image having one of my favourite solitaire board games on my iPad... it's just... just... wonderful! |
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(BoardGameGeek entry here.) A States of Seige game by Victory Points Games. I covered this game on this blog, in this post. I'm a fan of the States of Seige engine, and this particular implementation is a very good one that I enjoy playing. |
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(BoardGameGeek entry here.) A hex-and-counter game, with a huge map. Unfortunately, I have not yet played this. My bad. From what I have heard, this is supposed to be an extremely good solitaire game, created by the legendary game designer John H. Butterfield (designer of classic games like Ambush! and RAF). I must get this onto the table, soon. |
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(BoardGameGeek entry here.) A co-operative card game where you control a number of Space Marines trying to clean out a spaceship from hostile aliens. Not impossible to beat, but almost! Nevertheless, a lot of fun to play. Works very well solitaire. |
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(BoardGameGeek entry here.) Another game in my solitaire collection that I haven't played. This is a two-player game, but it has, from what it seems, a well developed official solitaire engine included too. Must try this some day. Seems cool. |
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(BoardGameGeek entry here.) Just got this game by mail a few weeks ago, so I have not had time to try it. This could possibly be one of the best solitaire games I own, at least according to all positive feedback it has got. Just check out Marco Arnaudo's video review or read this review. Since I like Phantom Leader, I will most likely love Thunderbolt Apace Leader! Soon to find out! |
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(BoardGameGeek entry here.) A WWII States of Siege game. As the Allied player, you defend Malta from the Axis invaders. A good challenge, with a lot of decision opportunities for every turn. And as with other States of Siege games I have played, it is filled with historical facts and is heavy thematic-wise. For my next business trip, this is the solitaire game I will bring (to kill time in the evenings), since it is a big game in a very small package! Love it! |
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(BoardGameGeek entry here.) Another States of Siege game. Not played this one, just got it by mail a few weeks ago. Supposed to be a lot of fun. Apart from most other States of Siege games, this is one is not based on historical events, but instead zombies! Possibly the only one zombie game I own. |
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(BoardGameGeek entry here.) One of the best games in my entire board game collection! Just got it a few weeks back, but have already played it 30+ times! A wargame dice fest! I have covered it in this post. |
So what is in the pipe for the future? Well, as always, I have some games on pre-order, and in the case of solitaire games, we are talking about these:
* GMT's Revolt and Revolution. Three States of Siege games in one box. Two of them have been previously published by Victory Point Games, and the third is new for this box.
* DVG's Frontline: Guadalcanal. However, I'm a bit unsure about this one. Since there are some more or less major flaws with Frontline: D-Day (stated above), this game would need a upgraded game system before I buy it. I will keep my pre-order for now, until I hear more about this.
* Valley Games Inc's Airborne in Your Pocket. Kickstarted this game a couple of days ago. Same designer and publisher as for D-Day Dice, so this can't be bad!
Wednesday, 1 August 2012
D-Day Dice - a beautiful game!
D-Day Dice - a fantastic, fun and just wonderful dice game!
I Kickstarted this game back in November 2011 (mentioned in this blog post). Last week I finally received the game by mail. And wow, what a big surprise! Just staring at the components and the gorgeous artwork makes me cry of happiness! And playing is certainly a lot of joy.
D-Day Dice (BoardGameGeek entry here) is a 1-4 player game (with several expansions available and more to follow in the future), that simulates (of course in a very abstract sense) the Normandy landings on June 6, 1944. The players storm the Normandy beaches with one Allied unit each and co-operate in reaching the German bunker in the top of the map. All Allied units must reach the bunker, or all players lose. A challenging task, to say the least.
To your help, when storming the beach, you have various specialists and items, and sometimes vehicles. They all have abilities that alter the base rules. You move your unit sector by sector towards the bunker, and in every sector, the Germans fires at your unit.
Since Thursday last week (when I received the game), I have played it 30 times (27 solitaire sessions and 3 two-player sessions). My conclusion is that the game is near perfect. When playing, I have fun, and have to make a lot of tough decisions. I love dice and I love war games, so the combination is spot-on. Of course, there is a lot of luck involved, there are a lot of dice rolling after all, but how one manages resources (like soldiers, items etc) is crucial - without careful planning and consideration, the game will quickly be lost.
So, if you love (abstract) war games and dice, that are quick to setup and play, are challenging, fun, solitaire/co-operative and just wonderful - then this is the game for you!
Me, considering the next move! |
D-Day Dice (BoardGameGeek entry here) is a 1-4 player game (with several expansions available and more to follow in the future), that simulates (of course in a very abstract sense) the Normandy landings on June 6, 1944. The players storm the Normandy beaches with one Allied unit each and co-operate in reaching the German bunker in the top of the map. All Allied units must reach the bunker, or all players lose. A challenging task, to say the least.
My buddy Jonas, ready to storm the beach! |
Since Thursday last week (when I received the game), I have played it 30 times (27 solitaire sessions and 3 two-player sessions). My conclusion is that the game is near perfect. When playing, I have fun, and have to make a lot of tough decisions. I love dice and I love war games, so the combination is spot-on. Of course, there is a lot of luck involved, there are a lot of dice rolling after all, but how one manages resources (like soldiers, items etc) is crucial - without careful planning and consideration, the game will quickly be lost.
So, if you love (abstract) war games and dice, that are quick to setup and play, are challenging, fun, solitaire/co-operative and just wonderful - then this is the game for you!
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